class Pong : Frame
Represents a low-level pong frame. Should be sent in reply to a Ping frame. Usually there is no need to send/handle it unless you have a RAW web socket session.
Pong(packet: ByteReadPacket) Pong(buffer: ByteBuffer, disposableHandle: DisposableHandle = NonDisposableHandle) Pong(buffer: ByteBuffer) Pong(data: ByteArray, disposableHandle: DisposableHandle = NonDisposableHandle)
Represents a low-level pong frame. Should be sent in reply to a Ping frame. Usually there is no need to send/handle it unless you have a RAW web socket session. |
val buffer: ByteBuffer
Frame content |
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val data: ByteArray
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val disposableHandle: DisposableHandle
could be invoked when the frame is processed |
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val fin: Boolean
is it final fragment, should be always |
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val frameType: FrameType
enum value |
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val rsv1: Boolean
First extension bit. |
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val rsv2: Boolean
Second extension bit. |
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val rsv3: Boolean
Third extension bit. |
fun copy(): Frame
Creates a frame copy |
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open fun toString(): String |