abstract expect class DefaultPool<T : Any> : ObjectPool<T>
Default object pool implementation.
DefaultPool(capacity: Int)
Default object pool implementation. |
val capacity: Int
Pool capacity. |
fun borrow(): T
borrow an instance. Pool can recycle an old instance or create a new one |
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open fun clearInstance(instance: T): T
Clear instance's state before reuse: reset pointers, counters and so on |
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fun dispose(): Unit
Dispose the whole pool. None of borrowed objects could be used after the pool gets disposed otherwise it can result in undefined behaviour |
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open fun disposeInstance(instance: T): Unit
Dispose instance and release it's resources |
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abstract fun produceInstance(): T
Creates a new instance of T |
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fun recycle(instance: T): Unit
Recycle an instance. Should be recycled what was borrowed before otherwise could fail |
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open fun validateInstance(instance: T): Unit
Validate instance of T. Could verify that the object has been borrowed from this pool |
open fun close(): Unit
Does pool dispose |
fun <T : Any, R> ObjectPool<T>.
Borrows and instance of T from the pool, invokes block with it and finally recycles it |
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fun <T : Any, R> ObjectPool<T>.useInstance(block: (T) -> R): R
Borrows and instance of T from the pool, invokes block with it and finally recycles it |
class ByteBufferPool : DefaultPool<ByteBuffer> |
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class DirectByteBufferPool : DefaultPool<ByteBuffer> |